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Vargan
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 Regione: Lombardia
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2526 Messaggi |
Inserito il - 21/02/2010 : 11:39:10
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Bella patch FINALMENTE DK TANK CAZZUTO!
World of Warcraft PTR Patch 3.3.3
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patch...atchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
General Copied Test Realm characters are not copied with their achievement history in order to better facilitate the character copy process.
PvP The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. Given that all avenues in the game which award players with Honor do so with a calculated conversion from a specific amount of Honorable Kills, this change means that all Honor players can obtain through various means will be increased by 100%. To offset against this in two key areas, experience gains in Battlegrounds have been reduced by 50% and Honor awarded for completing each Wintergrasp weekly quest has been reduced by 50%. When pairing the Honor rewarded from Honorable Kills being increased by 100% with the 50% Honor reduction from Wintergrasp weekly quests, and 50% experience-gain reduction from completing objectives in Battlegrounds, players will notice no change in the net amount of Honor or experience awarded in either case. Battlegrounds The Random Battleground system has been added! Similar to the Random Dungeon system in the Dungeon Finder, players can now queue for a random Battleground. The Random Battleground option can be found in the Battleground tab of the PvP frame and is only available for level 80 characters at this time. If this option is selected, players may not queue for specific Battlegrounds and a random Battleground simultaneously. Similar to the Random Dungeon system, players will not know for which Battleground they are chosen when selected from the queue until they zone into the Battleground. The Random Battleground option will only allow a group size of 5 players to queue together. Bonus rewards will be offered for choosing the Random Battleground option.[ul] Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points. Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency. Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency. Daily Battleground quests have been removed in place of the Random Battleground option. Battlegrounds will no longer award Marks of Honor. Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another. Items which previously required Marks of Honor will have their costs adjusted to remove these requirements. Whenever a Battleground has the holiday bonus active, it will now be referred to as "Call to Arms" in the Battleground tab and Calendar. In addition, Call to Arms Battleground Honor rewards have been changed. Choosing a specific Battleground with the Call to Arms bonus active will yield the exact same rewards as when choosing the Random Battleground option. Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency and 25 Arena points. Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency. Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency. When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the Call to Arms bonuses. In addition, the rewards for the first victory of the day cannot be earned more than once, regardless of whether or not it is obtained from the Random Battleground system or the Call to Arms Battleground. Wintergrasp The internal balance system now only changes when a faction achieves 2 consecutive defenses after an initial capture of Wintergrasp, up from 1.
Dungeons & Raids Culling of Stratholme Players may now skip the initial introduction dialog to this dungeon once they have completed it at least once. Classes: General Several raid buffs have had their ranges increased to 100 yards, up from 45 yards, to prevent select buffs from repeatedly getting applied and removed during highly mobile encounters. Some buffs, such as paladin auras, totems, shouts and Blood Pact are intentionally meant to have shorter ranges and remain unchanged.
Death Knights Icy Touch: This ability now causes a very high amount of threat while the death knight is in Frost Presence. Rune of Razorice: Now stacks 5 stacks of 2% Frost Vulnerability instead of 10 stacks of 1% Frost Vulnerability. Proc chance changed to 100%. Talents Blood Abomination's Might: This effect is now passive instead of being a proc on certain strikes. Rank 1 is 5% attack power and Rank 2 is 10% attack power. The self strength buff remains unchanged. Will of the Necropolis: There is no longer a cooldown on the frequency at which this talent can be activated. In addition, this ability can now also be triggered by damage which deals less than 5% of your health. Frost Endless Winter: No longer causes Frost Fever to be applied by Chains of Ice, but instead grants 2/4% strength. The previous functionality of this talent can now be attained via the Glyph of Chains of Ice. Improved Icy Talons: This effect is now passive instead of being a proc. The self haste buff remains unchanged. Nerves of Cold Steel: Now increases off-hand damage by 8/16/25%, up from 5/10/15%. Unbreakable Armor: The amount of strength granted is now 20%, up from 10%. Unholy Scourge Strike: Now deals 70% weapon damage, plus 12% of physical damage done as shadow damage for each of the death knight's diseases on the target. The net result should be larger strikes with no diseases present, while maximum damage with all diseases applied to the target should stay the same.
Hunters Talents Beast Mastery Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
Mages Frostbolt: Spell power scaling on this spell has been increased by approximately 5%. Talents Arcane Arcane Empowerment: This effect is now passive instead of being a proc off of critical strikes. The self damage buff remains unchanged. Incanter's Absorption: This talent now only grants additional spell power when damage is absorbed by Mana Shield, Frost Ward, Fire Ward, or Ice Barrier. The limit of 5% of the mage's health on the spell power buff has been removed. Fire Burning Soul: Threat reduction is now 10/20%, up from 5/10%. Frost Brain Freeze: This talent now allows your next Fireball or Frostfire Bolt to be instant and cost no mana. There is a small internal cooldown to keep the Frostfire Bolt from immediately triggering Brain Freeze again.
Priests Talents Discipline Renewed Hope: now has a 60-second duration, up from 20 seconds, but a 20-second cooldown.
Rogues Rupture: The damage-over-time component of this ability can now produce critical strikes. Talents Subtlety Filthy Tricks: Now Reduces the cooldown by 5/10 seconds and energy cost by 5/10 of Tricks of the Trade, Distract and Shadowstep abilities, and reduces the cooldown of Preparation by 1.5/3 minutes. Ghostly Strike: If the rogue has a dagger equipped, this ability now deals 180% weapon damage instead of 125%. Hemorrhage: If the rogue has a dagger equipped, this ability now deals 160% weapon damage instead of 110%. Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks in addition to its current effects. Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush.
Shaman Flame Shock: The damage-over-time component of this ability can now produce critical strikes and is affected by spell haste. Talents Elemental Combat Elemental Oath: This ability is now always on as a passive aura. Enhancement Unleashed Rage: This ability is now always on as a passive aura.
Warlocks Immolate: The damage-over-time component of this spell can now produce critical strikes. Talents Demonology Demonic Pact: This effect now has a 45-second duration, up from 12 seconds, and a 20-second internal cooldown.
Warriors Revenge: Damage done by this ability (base and scaling) increased by 50%. Talents Fury Rampage: This effect is now passive instead of being a proc from critical strikes.
Items Frozo the Renowned has moved into the Dalaran Magus Commerce Exchange and will be trading your Frozen Orbs for various other trade goods. Glyphs Death Knights Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage. Glyph of Disease: When this glyph causes Frost Fever to be refreshed, it will now also trigger a refresh of Icy Talons. Mages Glyph of Fireball: No longer increases critical strike chance of Fireball. Instead, it now reduces the cast time of Fireball by 0.15 seconds. Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding!
Professions Runed Orbs: Recipes which require this item have had their material requirements significantly reduced. Fishing The "Monsterbelly Appetite" daily fishing quest has changed so it now takes place outside the Violet Hold in Dalaran. The quest still requires a Severed Arm and has been renamed to "Disarmed!" Inscription Most recipes that required 2 inks now only require 1. Mining Titansteel Bar: Creating this item no longer results in a cooldown. Tailoring Glacial Bag: Creating this item now invokes a 7-day cooldown. The cooldown and location requirements have been removed from creating Moonshroud, Spellweave and Ebonweave.
Quests Many quests which require vehicles have had their vehicle mechanics updated and improved in the interest of fun. User Interface All Alert pop-ups now have new and fresh Alert icons. Auction House If the Auction House on a realm is unavailable for any reason, an alert will pop up informing players who attempt to access it. Players can now Right-Click to place an item in the Auction frame. Entire stacks of a specific item type can be placed in the Auction frame and several options have been added for choosing how to list auctions. Stack Size: If a stack of items has been added to the Auction frame, players can select the size of the stack they wish to sell. If an invalid stack size is entered (i.e. a stack of 21 Saronite Ore), the Create Auction button will be grayed out. Number of Stacks: In addition to selecting the size of a stack, players can select how many stacks of an item they wish to sell (i.e. if a player has a total of 43 Saronite Ore in the Auction frame, they can choose to list 2 stacks of 20, 4 stacks of 10, 8 stacks of 5, 43 stacks of 1, etc. If the number and amount of stacks listed results in a remainder, the left-over items will be placed back in the player's bags automatically). Stack Size and Number of Stacks are linked mathematically so that altering the variables of one may automatically calculate the amount of the other (i.e. if a player puts 20 in the Stack Size field and 43 Saronite Ore are in the Auction frame, the Number of Stacks field will change to 2 by default. If a player only wishes to sell one stack of 20 Saronite Ore, the Number of Stacks field can be manually changed to 1). Price: Players can now choose to input the price of an item Per Stack or Per Item by selecting either option from a pull-down. If Per Item is selected and a player is selling a stack of that item, the Auction House will multiply the selected Per Item price by the amount of that item in the stack. If Per Stack is selected, the player can enter the total price he or she wishes to charge for each stack of that item being listed. Auction Post Completion Bar: If multiple items or stacks of items are being listed at once by a player, a Posting completion bar will appear showing the total progress of each individual auction being listed once the Create Auction button is selected. The greater the number of individual listings being made in a single press of the Create Auction button, the longer this process will take. Players can still browse the Auction House while the Posting completion bar is in progress, but moving around will interrupt the progress, similar to moving while attempting to create multiple bandages with First Aid. Just as with creating bandages, auctions that were completed prior to the character moving or otherwise canceling the actions will successfully be listed. Dungeon Finder The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up from 15 minutes. The cooldown for using the Random Dungeon option remains 15 minutes. The Random Dungeon cooldown is no longer displayed as a debuff. Instead, players will see the cooldown time remaining displayed in the Dungeon Finder window when Random Dungeon or Random Heroic Dungeon is selected from the pull-down. If a player in your party has the Deserter debuff, or is on cooldown from the Random Dungeon option, his or her character name will be displayed in the Dungeon Finder window listed as "On Cooldown," preventing the group from queuing. Anyone in a dungeon party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role. Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member. This reason will be presented to everyone in the party except for the person voted to be kicked. When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons. World Event bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. Players must use the Dungeon Finder to access these bosses. Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: tank, healer, damage, damage, damage. If a random party is created via the Dungeon Finder and a player cannot roll Need on an item, a reason will now be provided. Authenticator Frame: If a player has a Battle.net Authenticator attached to his or her account and selects Remember Account Name at the login screen, the next time that player logs into World of Warcraft, a field to input the Authenticator code will be displayed below the password field. The World Map will now provide an option to display different levels of a multi-layered dungeon, zone, or city (i.e. players can view the map of the Dalaran Sewers without having to be in that location). Quest Tracking Feature The Quest Tracking Objectives Frame can now be widened via the Interface Options menu. The short description for a tracked quest is now displayed on the Map in the quest pane. Quest items in a player's inventory which begin quests now each have an exclamation point overlaid on their icons to make them more easily identifiable. If a players selects Track Low Level Quests, the quest objectives will no longer appear dim on the Map, nor will the exclamation points appear dim over NPC heads or on the Mini-Map. Objectives Frame The Objectives Frame will now list the number of quests displayed at the top. In addition, players can now click on the word "Objectives" at the top of the Objectives Frame for a list of sorting and filtering options which will determine how quests are ordered. Any quests or achievements filtered or sorted out of the Objectives Frame are still being tracked and are simply hidden in this frame. Sorting[ul] Sort by most difficult quests. Sort by least difficult quests. Sort by quests closest in proximity to the player (this will automatically update as players travel around). Manual sorting: This allows players to Right-Click on each quest name in the Objectives Frame and determine in what order they should be placed. Filtering Toggle achievement tracking. Toggle completed quest tracking. Toggle tracking quest objectives in other zones. Players can now Shift + Click on a quest objective or check the Track Quest box on the Map to track a quest in the Objectives Frame. For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/bo...;forumId=11114
Bug Fixes When speaking to an NPC for which a player has 2 or more quests and not all of them are complete, the incomplete quests will now correctly show as a gray question marks in the dialog box. In addition, repeatable quests will be properly colored as blue exclamation points or question marks in the dialog box for NPCs with multiple quests available, or for which the player has multiple quests in progress or completed.
PORCA EVA E IO CHE PASSAVO I FROZEN CHE NON ME NE FACEVO NULLA
In the upcoming patch 3.3.3, you will be able to use Frozen Orbs somewhat like a currency item for professions. Let's say Frozen Orb will soon become the fancy name for "Emblem of Crafting" ;-)
A helpful trader, Frozo the Renowned, has set up shop in Dalaran Magus Exchange and now offers you multiple items that you can buy using Frozen Orbs.
For most cases, this is a simple one for one trade. The following items can all be bought using only one Frozen Orb: Eternal Air Eternal Earth Eternal Fire Eternal Life Eternal Shadow Eternal Water Frost Lotus For the following items, Frozo will be wanting a little bit more from you than just one Frozen Orb: Runed Orb - Requires 4 Frozen Orbs Crusader Orb - Requires 6 Frozen Orbs Pattern: Frosty Flying Carpet - Requires 6 Frozen Orbs, but also for the purchaser to be a Tailor. So be sure to check Frozo the Renowned out if you're helping us test on the PTR, and if you're curious about the other things coming in 3.3.3, check out our PTR patch notes: http://forums.wow-europe.com/thread....80047993&sid=1

NB: il prezzo per Forst Lotus non è certamente finale. (se lo è tutti a puttane erbalism!)
E PER FINIRE nella 3.3.5 nuova istance
As we prepare for the public testing phase of minor content patch 3.3.3, some players might come across information regarding upcoming content that isn't yet available. To avoid any confusion, we'd like to tell you about an exciting new raid dungeon we are working on for content patch 3.3.5.
The Ruby Sanctum
A powerful war party of the Black Dragonflight, led by the fearsome Twilight dragon, Halion, have launched an assault upon the Ruby Sanctum beneath Wyrmrest Temple. By destroying the sanctum, the Black Dragonflight look to crush those that would stand in the way of their master’s reemergence into Azeroth and to ultimately shatter the Wyrmrest Accord – the sacred bond that unites the dragonflights.
The battle that is to come will surely deal a crippling blow to the Red Dragonflight, however, it is up to you to stop this unprecedented offensive and defend the Ruby Sanctum. First you must face the assault of Halion's servants, Saviana Ragefire, Baltharus the Warborn, and General Zarithrian, before squaring off against Halion the Twilight Destroyer, a new and deadly force in this realm.
The Ruby Sanctum will feature 10- and 25-player content, Heroic difficulties and all-new rewards! Stay tuned for more information as we get closer to its release.
Vedremo prima starcraft 2 o l'espansione di wow a sto punto? .... mah
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SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 21/02/2010 : 11:39:35
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In the next minor content patch, we will be making some minor alterations to the way in which the internal balance system for Wintergrasp works in an attempt to better support realms with greater variations in the level of participation between the Alliance and Horde. Since we have never gone into much detail about how this hidden system currently works, we’d like to explain exactly how it will work in the next patch. Keep in mind that, although this information may feel very new to you, the actual changes being made in the patch to the current system are relatively minor.
Here are the key systems in place behind the hidden Wintergrasp advantages and how they will function in the upcoming patch: There is an internal tug-of-war scale not visible by players which will shift under specific conditions. The scale starts at 0 (neutral) and can move up to 700 points in either direction favoring the Alliance at one end, and Horde at the other. This scale is persistent and does not reset to 0 whenever control of Wintergrasp shifts. If an attacking force captures Wintergrasp Fortress while under the effects of any of the advantages listed below (400-700 points in their favor), the scale tips 100 points in favor of the opposing faction. If a defending force successfully defends Wintergrasp Fortress two battles in a row, the scale tips 100 points in favor of the opposing faction. Each consecutive successful defense after a faction’s first two consecutive defenses will further tip the scale 100 points in favor of the opposing faction. As a quick example, if the scale is at 0 and the Alliance capture Wintergrasp fortress while attacking, the scale will not move. If the Alliance defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Horde. Each consecutive defense by the Alliance after this will move the scale 100 points further in favor of the Horde each time, bringing the Horde to 400 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Horde losses in a row.
As another example, if the scale is at 400 in favor of the Horde and they capture Wintergrasp fortress while attacking, the scale will move 100 points in favor of the Alliance. If the Horde defend Wintergrasp twice in a row after this, the scale will move 100 points in favor of the Alliance. Each consecutive defense by the Horde after this will move the scale 100 points further in favor of the Alliance each time, bringing the Alliance to 100 points in their favor after one unsuccessful defense and five unsuccessful attacks, a total of six Alliance losses in a row.
The following advantages are provided at the beginning of the battle for Wintergrasp whenever these corresponding ranges on the scale have been reached: 0-300: No advantages granted. 400: Faction starts with the Sunken Ring Factory under their control. 500: Faction starts with the Sunken Ring and Broken Temple Factories under their control. 600: Faction starts with the Sunken Ring and Broken Temple Factories under their control and gains access to Catapults after earning 1 kill in battle. 700: Faction starts with the Sunken Ring and Broken Temple Factories under their control and gains access to Catapults, Siege Engines, and Demolishers after earning 1 kill in battle. |


SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 21/02/2010 : 11:40:05
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Cooldowns Ebonweave, Moonshroud and Spellweave no longer have a transmutation cooldown. Smelt Titansteel no longer has a transmutation cooldown. Glacial Bag now has a 7 days cooldown.
Blacksmithing Battlelord's Plate Boots - Titansteel Bar x 5, Runed Orb x 6. Belt of the Titans - Titansteel Bar x 5, Runed Orb x 6. Indestructible Plate Girdle - Titansteel Bar x 5, Runed Orb x 6 Plate Girdle of Righteousness - Titansteel Bar x 5, Runed Orb x 6 Spiked Deathdealers - Titansteel Bar x 5, Runed Orb x 6 Treads of Destiny - Titansteel Bar x 5, Runed Orb x 6
Enchanting Enchant Weapon - Executioner addition has been updated with "Only one instance of this effect can be active at a time."
Leatherworking Belt of Arctic Life - Heavy Borean Leather x 4, Arctic Fur x 3, Runed Orb x 6 Belt of Dragons - Arctic Fur x 3, Icy Dragonscale x 20, Runed Orb x 6 Blue Belt of Chaos - Arctic Fur x 3, Nerubian Chitin x 20, Runed Orb x 6 Boots of Living Scale - Arctic Fur x 3, Jormungar Scale x 20, Runed Orb x 6 Boots of Wintry Endurance - Arctic Fur x 3, Icy Dragonscale x 20, Runed Orb x 6 Death-warmed Belt - Arctic Fur x 3, Eternal Shadow x 4, Runed Orb x 6 Footpads of Silence - Arctic Fur x 3, Eternal Shadow x 2, Runed Orb x 6 Lightning Grounded Boots - Arctic Fur x 3, Icy Dragonscale x 20, Runed Orb x 6
Tailoring Cord of the White Dawn - Moonshroud x 8, Runed Orb x 6 Sash of Ancient Power - Spellweave x 4, Ebonweave x 4, Runed Orb x 6 Savior's Slippers - Moonshroud x 8, Runed Orb x 6 Spellslinger's Slippers - Spellweave x 4, Ebonweave x 4, Runed Orb x 6 |


SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 21/02/2010 : 11:40:47
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We have several changes planned for Battlegrounds in the next minor content patch and would like to share them with you now. This patch will be available for public testing and we encourage you to participate, queue up and provide some feedback on these changes. Firstly, say goodbye to Battleground Marks of Honor. We feel this currency system is a bit outdated and are getting rid of it. Any items which require these marks as currency will have their costs adjusted appropriately to remove this requirement. The quest NPCs will still be available to award players Honor for turning in leftover marks, but this is only to help players clear this expired currency.
Next, the Battleground holiday weekend will now be denoted as "Call to Arms" in the Battleground tab and Calendar. If you prefer a specific Battleground over all others, look for those words next to its name to determine whether or not you'll receive bonus Honor. The bonus awards for Call to Arms Battlegrounds have been adjusted. Winning a Call to Arms Battleground for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency. Additional Call to Arms Battleground victories after the first win for a player that day will award them with 15 Honorable Kills worth of additional Honor currency. Losing a Call to Arms Battleground will award players with 5 Honorable Kills worth of additional Honor currency.
To bring the rate at which players obtain PvP rewards with Honor more in-line with the rate at which players obtain PvE rewards via the Dungeon Finder, we'll also be increasing the amount of Honor awarded for an Honorable Kill by 100%. In light of this, the amount of experience provided from an Honorable Kill, and the amount of Honor awarded for completing the Wintergrasp weekly quests, have been reduced by 50%.
It's important to note one thing about these 50% decreases. All Honor awarded for completing objectives in Battlegrounds and Wintergrasp is actually based on an Honorable Kill conversion rate. So if you destroy a tower in Alterac Valley for example, the Honor you're awarded is actually based on a flat number of Honorable Kills. Since Honorable Kills will now award 100% more Honor, completing such objectives will also award more Honor. This is why experience gains based on completing Battleground objectives and Honor awarded from the Wintergrasp quests are being decreased by 50%.
Now that we hopefully have your attention, we're pleased to announce the implementation of the Random Battleground system! This system will work virtually the same as the Random Dungeon option in the Dungeon Finder. Players can queue with a group of up to five players for a Random Battleground in the Battleground tab. As with the Random Dungeon option, the Battleground chosen will not be revealed until players zone into the Battleground for which they are selected. The bonus rewards for this system are identical to the updated Call to Arms bonuses. Winning a Battleground using the Random Battleground option for the first time in a day will award players with 30 Honorable Kills worth of additional Honor currency. Winning additional Battlegrounds using the Random Battleground option after the first random win will award players with 15 Honorable Kills worth of additional Honor currency. Losing a Battleground using the Random Battleground option will award players with 5 Honorable Kills worth of additional Honor currency. When using the Random Battleground option, players will not receive additional rewards if the Battleground chosen is under the effects of the Call to Arms bonuses. In other words, the bonuses do not stack. In addition, if a player has been rewarded 30 Honorable Kills worth of bonus Honor currency from either the Random Battleground system, or the Call to Arms Battleground, he or she will be rewarded 15 Honorable Kills worth of bonus Honor currency that day for each additional victory. This applies whether the Random Battleground system is used, or the Call to Arms Battleground is chosen specifically, as a player cannot be rewarded the full amount of bonus Honor more than once per day.
All of these features and changes will be available in the next minor patch which should be hitting the public test realms in the near future. Please help us out by testing this system and providing your feedback so we can make some fine-tuning adjustments before the patch's release. |


SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Tescanocchio
Ci prova
 
Regione: Emilia Romagna
Prov.: Ravenna
Città: Mezzano
291 Messaggi |
Inserito il - 21/02/2010 : 13:01:03
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| sconti a valanga direi e le 44 frozen che ho tenuto tornerannno alquanto utili |




 P.S. RIMO SOKA |
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sanpietrina
Moderatore
   

Regione: Lazio
Prov.: Roma
Città: Cecchina
1868 Messaggi |
Inserito il - 21/02/2010 : 16:51:20
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| I frozen per comprare commodities ? Mah, alla lunga si, ma per ora quanti sono quelli che non hanno più niente da comprare con i frozen ? |


 
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Baxtex
Ci prova
 

Città: Milano
160 Messaggi |
Inserito il - 22/02/2010 : 09:30:21
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Citazione: Messaggio inserito da Vargan Hunters Talents Beast Mastery Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
Bella storia ... +3% dmg garantito 100% del tempo a tutti ... Speriamo in qualche altro buff presto a BM :) |
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Isaac
Reclutatore
    

4992 Messaggi |
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 22/02/2010 : 11:36:13
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| :P |


SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Baxtex
Ci prova
 

Città: Milano
160 Messaggi |
Inserito il - 24/02/2010 : 09:24:14
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Citazione: Messaggio inserito da Baxtex
[quote]Messaggio inserito da Vargan Hunters Talents Beast Mastery Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards.
Buggato al momento in PTR, da +1% solo anche se speccato a +3% e e' un aura passiva del pet, cioe' se muore il pet l'aura scompare. |
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 24/02/2010 : 22:56:55
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Update: ---Citazione--- Dungeons & Raids
* World Event Bosses * Holiday bosses (such as Ahune for the Fire Festival) will now be accessible through the Dungeon Finder. * Players must use the Dungeon Finder or speak to special holiday NPCs in the world to queue up and access these bosses. * Upon accepting a queue for any holiday boss, the party will be ported directly to the necessary area for confronting that boss. * The previous summoning criteria for these bosses have been removed. Players can queue up for and fight each World Event boss as many times as they want for any standard loot that they may drop. * All rare holiday items (such as The Horseman's Reins) will have a chance of being found in holiday-themed loot troves which will drop once for each player in the party no more than once per day, in the same manner that doing the Random Dungeon daily quest will provide a specific reward the first time it is completed in a day.
Death Knight * Frost * Chains of Ice: The ability now innately applies Frost Fever to a target. * Icy Talons: The personal haste benefit provided by this talent is no longer exclusive with other sources of melee haste. This will allow death knights to always swing 4/6/12/16/20% faster when Frost Fever is applied. Windfury Totem and the party/raid component of Improved Icy Talons still do not stack. * Unholy * Unholy Blight: In addition to its previous effects, this talent now also prevents diseases from being dispelled from victims afflicted by Unholy Blight.
Druid * Balance * Nature's Grasp: Now has 3 charges, up from 1. * Starfall: The damage done by this spell has been significantly increased. * Typhoon: Mana cost reduced to 25%, down from 32%.
Hunter * Beast Mastery * Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
Mage * Fire * Combustion: The cooldown on this spell is now 2 minutes, down from 3 minutes.
Rogue * Subtlety * Slaughter from the Shadows: Now adds 1/2/3/4/5% damage to all attacks and reduces the energy cost of Backstab and Ambush by 4/8/12/16/20, up from 3/6/9/12/15. * Waylay: The debuff from this talent can now be caused by Backstab in addition to Ambush and can be triggered by all hits from these abilities rather than just critical strikes, but the snare component is now 50%, down from 70%.
Warlock * Affliction * Life Tap: This spell no longer scales with spirit, and instead scales with spell power.
Warrior * Protection * Vitality: Now boosts Stamina by 3/6/9%, up from 2/4/6%. Strength and expertise benefits have not changed.
Items * Glyphs * Glyph of Chains of Ice: Now causes Chains of Ice to apply Frost Fever instead of dealing damage. [rimosso]
Professions * Engineering * The Pet Bombling and Lil' Smoky non-combat pets are no longer Bind-on-Pickup.
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SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Baxtex
Ci prova
 

Città: Milano
160 Messaggi |
Inserito il - 26/02/2010 : 14:42:15
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Citazione: Messaggio inserito da Vargan
Hunter * Beast Mastery * Ferocious Inspiration: This ability is now an aura and provides 1/2/3% damage to all party or raid members within 100 yards and boosts the damage of Steady Shot by 3/6/9%.
Altro buff e anche significativo, ma non mi piace, ora Steady e' piu' forte di Arcane e si rischia di tornare a mono-button BM spec ... |
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 03/03/2010 : 17:53:39
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PvP * Note clarified - The amount of Honor awarded for an Honorable Kill has been increased by 100% for characters of all levels. This change will effectively double the amount of Honor received from Honorable Kills, or for completing Battleground and Wintergrasp objectives; however, the amount of experience gained from completing Battleground objectives and the amount of Honor rewarded for completing each Wintergrasp quest remain unchanged.
Druid * Talents * Feral Combat * Mangle: The debuff from this talent now lasts 60 seconds, up from 12 seconds.
Mage
* Talents * Arcane * Torment the Weak: This talent now also applies to Pyroblast damage. * Fire * Empowered Fire: This talent now also applies to Pyroblast damage.
Rogue * Talents * Subtlety * Serrated Blades: This talent now allows the rogue to ignore up to 3/6/9% of the target's armor, rather than a fixed amount of armor ignored per level of the rogue.
Warrior
* Talents * Arms * Trauma: The debuff from this talent now lasts 60 seconds, up from 15 seconds. * Protection * Improved Revenge: This talent can no longer trigger a stun, and instead causes Revenge to strike an additional target for 50/100% of Revenge's damage.
Items * Glyphs * Glyph of Mangle: This glyph now provides 10% increased damage done by Mangle instead of increasing the duration of the debuff. * Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield and Renew spells by 5%. * Shaman Tier-10 4-Piece Elemental set Bonus: This bonus has been slightly adjusted to account for the fact that haste now modifies Flame Shock's periodic damage ticks. The bonus now makes the shaman's Lava Burst cause Flame Shock to tick at least two additional times before expiring.
Technical * Frame Rate: A maximum capacity of 200 frames per second has been added.
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SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Baxtex
Ci prova
 

Città: Milano
160 Messaggi |
Inserito il - 16/03/2010 : 09:23:54
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Ultime patch notes includono il seguente:
“Hellscream’s Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.”
Finalmente :) |
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 16/03/2010 : 13:51:34
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| Pare la mettano live la prossima settimana ... ma forse è solo un rumors |


SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Baxtex
Ci prova
 

Città: Milano
160 Messaggi |
Inserito il - 16/03/2010 : 14:52:22
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Citazione: Messaggio inserito da Vargan
Pare la mettano live la prossima settimana ... ma forse è solo un rumors
Si prox settimana, non vedo l'ora perche' per me e' un bel buff, ma senza rigemmare tutto avrei un improvment solo del 2% invece che del 4% come potrei ottenere con 15 fractured Cardinal Ruby :) E in una settimana dove le trovo tutte ste gemme ?!? :)
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Vargan
Ci sta dentro!
    

Regione: Lombardia
Prov.: Mantova
2526 Messaggi |
Inserito il - 16/03/2010 : 15:47:58
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ci sarà pure la nuova istance speriamo pure in nuove quest và |


SESSO!!!!!!! Ora che ho la vostra attenzione potete leggere il post sopra la mia firma 
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Discussione |
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